Gesso, oil, varnish, crayon, colored papers, sandpaper, graph paper, cardboard,
metallic paint, and metal foil on plywood, 38 3/8 x 38 1/4″ (97.5 x 97.2 cm).
The Museum of Modern Art, New York.
What's curious about quantum systems is the sole focus by the press on said tech being the end-all for breaking encryption instead of discussing why QC would also be perfect for AI-driven neural nets and ray tracing due to the inherent parallelism of qubits being in superposition to enable quantum computers to escape the limitations of serial processing forever.
It's all about kernels.
This trailer brings back fond memories as I learned 3D graphics on the MAGI system in the late 70's. Did no animation per se but did create high resolution 3D fine art constructions using their tech as the weapon of choice. Gotta see the flick as it was the wild west back in the day and ... Fortran 77 lives. :) On the commercial end, yours truly did 3D graphics for Forbes during the late 70's and early 80s using MAGI for the Gartner Group so I guess I was a pioneer as this was one of the first times state of the art 3D CG was used on a main line publication in America. Lastly, the guys that did TRON were rebels as well in creating art on software originally designed to determine ... what paths would radiation take when a 20 megaton nuke goes off? Hypothetical target? NYC."
- 137 The coordinate for the Light-Floor (Electromagnetic).
- 1. The coordinate for the Nuclear Vault (Strong).
- 10⁻⁴⁵ The coordinate for the Global Grid (Gravity).
2. The Thin Present (The 232-as Handshake) Reality does not "flow." It is Rendered. Every 232 attoseconds, the universe performs an A-D (Analog-to-Digital) Conversion, This is the moment the "Analog Blur" becomes "perceived reality: We see a consistent world because the refresh rate ($2.32 \times 10^{-19}$ seconds) is the universal shutter speed.