Friday, October 02, 2026

Flatland/rev II



The plot thickens ...




The Bloch sphere, has an inner reality along with a clearly defined surface, just like the sphere in Constructive Solid Geometry, a primitives based 3D environment created by Philip Mittleman in 1966, twenty years after Felix Bloch conceptualized his Bloch Sphere.




The story of MAGI Mathematical Applications Group Incorporated began with the “simple” question, “What paths would radiation take when a 20 megaton nuke goes off? Hypothetical target? NYC." 



1966: MAGI answered the question by inventing ray tracing to track the radiation paths of the nuke’s blast to the environment but also to apply the same technique to imaging as a nuke is a single energy source like a light bulb and blast and light rays propagate exactly the same but with the difference being light rays nondestructively intersect with objects and react according to the kind of characteristics the objects in question may possess like color, texture, transparency and reflectivity, using the laws of physics to generate an accurate 3D rendering of the scene in question. CSG, with B-Rep (boundary conditions defining volume), provides the accuracy needed to do scientifically accurate ray tracing by generating 3D objects complete with physical characteristics like density, transparency and reflectivity along with the creation of mathematically correct shadows as needs warrant, qualities not possessed by polygonal based modeling. 



Lastly - The physics ...

1981 (The Computing Paradigm): Richard Feynman delivered his famous lecture, "Simulating Physics with Computers". His core thesis was that classical computers—which operate on flat, binary, linear logic—cannot accurately simulate the physical universe because the universe is not classical. He recognized that quantum systems could potentially solve problems exponentially faster than classical computers, establishing the theoretical motivation for developing quantum computing technology. He realized you cannot use 2D math to calculate a 3D physical reality; you have to use the physical reality itself.

The problem ... As seen by the Bloch Sphere, Quantum Computers are 3D analog systems so ... why do researchers continue to work with 3D environments with 2D logic? A Square, in Flatland, could not understand Sphere so it stands to reason why a QC 3D construct does not understand 2D math. 

It's akin to trying to fit a square peg into a round hole does it not?

History lesson 

The true architecture of QC wasn't born in a Silicon Valley server farm or a corporate boardroom. It was born in the minds of the physicists who were tearing apart the fundamental nature of reality long before a microchip ever existed.




The QC founders with Max Planck as start point as he discovered Quantum Mechanics.


Key insight: The hardware evolved over decades, but the underlying 3D physics
—the "round hole"—was established almost a century ago.

Bohr, Heisenberg, and Schrödinger established the wave functions and uncertainty principles in the 1920s.
Felix Bloch took those principles and mapped them into a 3D spherical geometry in the 1940s.
Phil Mittleman built the volumetric computational engine to measure that kind of physics in the 1960s.
And Richard Feynman demanded we put it all together to compute physical reality in the 1980s.

One cannot make this up. :)

To be continued.

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