State of the Art says it all regarding Pixar and 3D animation. Years ago, yours truly beta-tested Pixar code from the user perspective. Something altogether amazing without question. :)
Lin was interviewed for FMX's Professional Spotlight series in 2016, in which he explains what exactly he does as a DP for animated films. This video offers some real clues as to why he insists on making the cinematography in Pixar's films as true to life as possible. When asked if his cinematic approach changes between live-action and animation (around the 1:40 mark in the video below), he responded:
"I think it's exactly the same between a live-action shoot and computer animation in terms of the sensibility, because what our goal is is to tell a story visually, and the way to do it is exactly the same. How you set up a camera, what kind of lens you use, what kind of camera angle you use...it doesn't matter if it's live-action or an animated film, the technique is the same."
Brilliant artistry without a doubt.
Artistry to the max indeed.
This clip shows how Pixar's tech has evolved over the years. Interesting without question.
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