Tuesday, March 27, 2018

The Uncanny Valley writ large



The Uncanny Valley, the place where 3D CG characters so closely resemble humans yet not, giving everyone the creeps, is now being generated in real time, something not thought possible until now.

Fast forward to today, and the tools that are available to budding games creators are incredible. And there’s one graphics and animation engine that is at the forefront of the advancement in realtime graphics realism. Unreal Engine.

From Mortal Kombat to Star Wars, there is no other system as ubiquitous as this, and recently demonstrations of the capabilities of the latest iteration of the system have been doing the rounds. Be prepared to be amazed.

There are three standout demonstrations. The first uses 3Lateral’s Meta Human Framework© alongside Unreal Engine to make a volumetric capture of a performance by Andy Serkis, before transposing it to another CGI character. In realtime. The final result is shown above.

This is Andy Serkis’ original performance. Note that what you are watching is still a CGI version of him!


Gotta love Macbeth. :)

Addendum: Charles Darwin capped on this in Voyage of the Beagle in describing the face of a South American bushmaster in the Galapagos. 




Uncanny Valley indeed.

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